using System;
using System.Collections.Generic;
using System.Text;

namespace HappySprite.Simulation
{
    public class BodyTransform : Transform2D
    {
        Body owner;

        internal BodyTransform(Body owner)
        {
            this.owner = owner;
        }

        protected override void OnTransformChanged()
        {
            owner.OnTransformChanged();
        }
    }
}
